Saturday, May 24, 2008

The Extra Artefact- Story in the Toliet

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The series story of Puppet



I linked all my artefacts together as a whole series story about Puppet. I am quite satisfied with this project, the final feedback was better than what I expected.

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Wednesday, May 07, 2008

Artefact 6

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Thursday, May 01, 2008

Artefact 5



The fifth artefact in fact is a transitional part, which mainly functions as a link between the first and second artefacts. Unlike other five artefacts, there is no designed surprise in this short, coupled with no particular gag. When originally planned it, I tried to apply more actions of the role to represent its real thought.

My initiatory design was as follow: the first artefact talked about an accident that a refrigerator dropped unexpectedly on the puppet’s foot, and the follow artefacts basically centered on how the puppet managed to wrestle the refrigerator home. On the basis of these, I wanted to create a special artefact which serves as a link to connect all these plots logically.

This artefact continued on the top of the first. After the refrigerator fell, the puppet hit upon the idea for carrying it home because he thought it’s perhaps a present the god gave him. However, owing to the weight of the refrigerator, he had to make every manful effort to move it. At this juncture, a kind-hearted passer-by approached to ask if he could help him. As this is obtained by dishonest means, the puppet felt a little guilty and didn’t want people to ask about it. As a result, he turned down the passer-by’s help.
Due to limited creating time, it’s impossible for me to re-rigging another new character, so I used a good method for saving time. I just changed the colors of the hair and eyebrows of the former puppet. Therefore, this new puppet, with dyed blond hair and eyebrows, would be the figure of the kind passerby in fifth artefact.

I adopted a two-person animation when producing, and this was also my first try, which I guess worked out all right. Meanwhile, it was not very difficult for me to operate it. Two-person animations means that after merging two characters into the scene, I should adjust the action of leading role firstly, and then arrange the kind-hearted passerby’s. In this process, I need to calculate the time that the passerby costs when he approached to the leading character. In addition, I needn’t produce special action about his walking, but just need to drag the role and then test the appropriate speed and distance when he enters the scene. When all these are completed, what I should do is re-adjust the animation.

In spite of no planned special accident, this two-person short still serves as an important link, which makes the whole story more coherent and logical. Meanwhile, exaggerated body language and mutual actions of two persons can make the audience more understood what I wanted to express, and add a touch of easy and humor.

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Friday, March 28, 2008

Artefact 4


The plot of my fourth artefact describes the puppet tried his best to move the refrigerator back home. He is quite happy and whist he finds a socket on the wall. So he wants to test the refrigerator and to see if it works. However he can’t find the plug at the moment.

Through this short humours animation, I intend to explain the anticipative psychology of audience. It means that the person stop to performance temporarily when an accident accrued to a person. Time is left to the audience to think about the consequent things and actions. When the person performs the result to the audience, the audience will feel surprise and the result is reasonable as well. In the other words, it can be simple explained that unexpected scenes are seen in the animation, while the consequences arising there from usually go against the common sense. This is the charm of the animation.

Let’s take my artefact for instance, the puppet is glad to remove the refrigerator back to home. When he immerses himself in his joyance, the accident happens. There is a close-up before the final answer has been reveal. The audiences could be guess what’s happened to the ending at this moment. Finally the consequence is that he can’t find the plug of the refrigerator that means all the things he did is ineffectual.

I think the anticipative psychology is the most common technique skill which is used to employ the funny elements in the animation. The anticipative psychology always combines with exaggeration thereby emphasis the impression of humor to audience.

I also used abundant facial expression to explain the inner emotion of character. In this artefact, I tried to make the facial expression looks more real. In the other words, I didn’t adjust eyes; bows and mouth reach the same key. Moreover, for expression, right-and-left asymmetry is applied, which mainly represents on character’s eyebrows and mouth. In my previous artefacts, expression used to reach the designated position, which was quite rigid. Staggering them slightly makes character’s expression naturally.

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Thursday, March 06, 2008

Artefact 3



For my third artefact, I still intend to create a little piece of humor animation movie clip. How could made the story be continued from my second one is the big question before I design this third artefact. My initial narrative idea is represented the character run down the door. However when I told this idea to my friends, almost of them don’t think it will be funny. I decided to do change my story of my third artefact.

The final story is talking about the character was hit his private parts when he opens the door. I am really satisfied with this artefact. The camera views and the expression of character are apropos. The gag is more attractive than the previous two. This artefact received a lot of laugh from the audience. Therefore I think my third artefact is successful.

The first part of moving the fridge away the door is let the story link with my second artefact. The movement has been adjusting slowly in order to show the weight of refrigerator. The exaggeration has also been used widely in this artefact. For instance, when the character tries to open the door, he put his foot on the wall and bends his back. The exaggeration is also used in the facial expression. For example, when the puppet hit the door, I created the grandiloquent reaction on character’s face.

The camera lenses play the important role in this artefact as well. I set close-up scene on the puppet’s private part and the sorely facial expression. These two close-ups give audience more space to imagine the consequence. At the end I changed the diffuse color to red on puppet’s face. It helps the whole ending looks more attractive.

Because of the techniques skills I mentioned above and the interesting plot, the third artefact has gained a lot of positive comments from people.

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Sunday, February 10, 2008

Second Artefact

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Tuesday, January 29, 2008

Artefact one improvement



The brief of PRP in term 2 requires us create 6 artefacts. It meant that we should through these artefacts to prove our research work. Obviously, my artefacts should be related with comedy and humorous in animation. I have decided to research into technique and method on how to represent humour in the animation. It might sounds a little inexplicit, but I believe it will be understood through the 6 artefacts.

I will use my puppet character and refrigerator to create series short animation clip. In terms of these six artefacts to analysis the methods of representing humour in animation.

Through the improvement, my first artefact has already completed. The camera views and sequel has been changed. The object of my artefact is that to see how to use different ways to present humorous in animation.

The story of my first artefact is base on my human being character and the prop is a refrigerator. A man was walking along a road. Suddenly a refrigerator fell down. The man touched his head by habit. It was lucky that his head was not wounded. But when he looked down, he found his foot was hit by the refrigerator. Meanwhile he screamed out because of the pain. The volume of sound was very high so as to make the refrigerator fall down.

Obviously, The gag of this animation is the ending. The man screams out because of the pain of his foot. The refrigerator has been pushed over by the loud scream. The exaggeration of story could be seen visibly from this artefact. I exaggerate the power of the voice in order to present the how much pain the man suffers from the refrigerator. Through this exaggeration method the whole animation will be let audience feel funny and humours.

There are varieties of exaggeration can be used in animation. For the following artefacts I will try to engage different exaggeration method to present humorous in the animation.

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Sunday, January 20, 2008

First Artefact


The brief of PRP in term 2 requires us create 6 artefacts. It meant that we should through these artefacts to prove our research work. Obviously, my artefacts should be related with comedy and humorous in animation. I have decided to research into technique and method on how to represent humour in the animation. It might sounds a little inexplicit, but I believe it will be understood through the 6 artefacts.

I have decided to create a human being character that is fully rigged and has the facial gestures. I will use him to be the protagonist in the following six artefacts. I will also produce some accessorial models, such as plant, architecture and prop.

For my first artefact, I will produce a short piece funny animation. The story is base on my human being character and the prop is a refrigerator. A man was walking along a road. Suddenly a refrigerator fell down. The man touched his head by habit. It was lucky that his head was not wounded. But when he looked down, he found his feet was hit by the refrigerator.

Through this short humours animation, I intend to explain the anticipative psychology of audience. It means that the person stop to performance temporarily when an accident accrued to a person. Time is left to the audience to think about the consequent things and actions. When the person performs the result to the audience, the audience will feel surprise even though the result is reasonable. In the other words, it can be simple explained that unexpected scenes are seen in the animation, while the consequences arising there from usually go against the common sense. This is the charm of the animation.

For my other artifacts, I will use this character to create 6 different japes in animation and demonstrate different humor elements in the animation.

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