Friday, March 28, 2008

Artefact 4


The plot of my fourth artefact describes the puppet tried his best to move the refrigerator back home. He is quite happy and whist he finds a socket on the wall. So he wants to test the refrigerator and to see if it works. However he can’t find the plug at the moment.

Through this short humours animation, I intend to explain the anticipative psychology of audience. It means that the person stop to performance temporarily when an accident accrued to a person. Time is left to the audience to think about the consequent things and actions. When the person performs the result to the audience, the audience will feel surprise and the result is reasonable as well. In the other words, it can be simple explained that unexpected scenes are seen in the animation, while the consequences arising there from usually go against the common sense. This is the charm of the animation.

Let’s take my artefact for instance, the puppet is glad to remove the refrigerator back to home. When he immerses himself in his joyance, the accident happens. There is a close-up before the final answer has been reveal. The audiences could be guess what’s happened to the ending at this moment. Finally the consequence is that he can’t find the plug of the refrigerator that means all the things he did is ineffectual.

I think the anticipative psychology is the most common technique skill which is used to employ the funny elements in the animation. The anticipative psychology always combines with exaggeration thereby emphasis the impression of humor to audience.

I also used abundant facial expression to explain the inner emotion of character. In this artefact, I tried to make the facial expression looks more real. In the other words, I didn’t adjust eyes; bows and mouth reach the same key. Moreover, for expression, right-and-left asymmetry is applied, which mainly represents on character’s eyebrows and mouth. In my previous artefacts, expression used to reach the designated position, which was quite rigid. Staggering them slightly makes character’s expression naturally.

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Tuesday, March 25, 2008

Famous Icon Designer- David Lanham



David Lanham

If you goole the name David Lanham, you wil find that people always called him "Icon Master". I think this appellation is very suit for him. He is one of the most popular Mac designers today, best known for his icons and illustrations on his website, his two themes Amora and Somatic, and the designs for sites My Dream App and MacThemes 2.0 (along with Renato Valdés Olmos). He currently works at the Iconfactory, creating freeware icons as well as commercial designs for clients like MacPractice, Sybase and Microsoft Xbox 360.

There are some works of Daivd Lanham, if you are interested in his art design, you can go to his blog.





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Thursday, March 20, 2008

Character of client project with texture



The texture of my character has been finished. I am very satisfied with it.
The next step will be adjust the morphy facial expression for my otaku. I hope the time will be enough.

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Thursday, March 06, 2008

interior design for client project

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Character Otaku for Client Project

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Artefact 3



For my third artefact, I still intend to create a little piece of humor animation movie clip. How could made the story be continued from my second one is the big question before I design this third artefact. My initial narrative idea is represented the character run down the door. However when I told this idea to my friends, almost of them don’t think it will be funny. I decided to do change my story of my third artefact.

The final story is talking about the character was hit his private parts when he opens the door. I am really satisfied with this artefact. The camera views and the expression of character are apropos. The gag is more attractive than the previous two. This artefact received a lot of laugh from the audience. Therefore I think my third artefact is successful.

The first part of moving the fridge away the door is let the story link with my second artefact. The movement has been adjusting slowly in order to show the weight of refrigerator. The exaggeration has also been used widely in this artefact. For instance, when the character tries to open the door, he put his foot on the wall and bends his back. The exaggeration is also used in the facial expression. For example, when the puppet hit the door, I created the grandiloquent reaction on character’s face.

The camera lenses play the important role in this artefact as well. I set close-up scene on the puppet’s private part and the sorely facial expression. These two close-ups give audience more space to imagine the consequence. At the end I changed the diffuse color to red on puppet’s face. It helps the whole ending looks more attractive.

Because of the techniques skills I mentioned above and the interesting plot, the third artefact has gained a lot of positive comments from people.

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