I linked all my artefacts together as a whole series story about Puppet. I am quite satisfied with this project, the final feedback was better than what I expected.
The fifth artefact in fact is a transitional part, which mainly functions as a link between the first and second artefacts. Unlike other five artefacts, there is no designed surprise in this short, coupled with no particular gag. When originally planned it, I tried to apply more actions of the role to represent its real thought.
My initiatory design was as follow: the first artefact talked about an accident that a refrigerator dropped unexpectedly on the puppet’s foot, and the follow artefacts basically centered on how the puppet managed to wrestle the refrigerator home. On the basis of these, I wanted to create a special artefact which serves as a link to connect all these plots logically.
This artefact continued on the top of the first. After the refrigerator fell, the puppet hit upon the idea for carrying it home because he thought it’s perhaps a present the god gave him. However, owing to the weight of the refrigerator, he had to make every manful effort to move it. At this juncture, a kind-hearted passer-by approached to ask if he could help him. As this is obtained by dishonest means, the puppet felt a little guilty and didn’t want people to ask about it. As a result, he turned down the passer-by’s help. Due to limited creating time, it’s impossible for me to re-rigging another new character, so I used a good method for saving time. I just changed the colors of the hair and eyebrows of the former puppet. Therefore, this new puppet, with dyed blond hair and eyebrows, would be the figure of the kind passerby in fifth artefact.
I adopted a two-person animation when producing, and this was also my first try, which I guess worked out all right. Meanwhile, it was not very difficult for me to operate it. Two-person animations means that after merging two characters into the scene, I should adjust the action of leading role firstly, and then arrange the kind-hearted passerby’s. In this process, I need to calculate the time that the passerby costs when he approached to the leading character. In addition, I needn’t produce special action about his walking, but just need to drag the role and then test the appropriate speed and distance when he enters the scene. When all these are completed, what I should do is re-adjust the animation.
In spite of no planned special accident, this two-person short still serves as an important link, which makes the whole story more coherent and logical. Meanwhile, exaggerated body language and mutual actions of two persons can make the audience more understood what I wanted to express, and add a touch of easy and humor.