Game Design-formulate and refine a non-digital card based game system
The first project for our Game Design is to refine an original Game System to be used in a non-digital card game.Limition:
- A maximum of 60 cards: each card the same shape and size. No further componets are permitter (i.e. Board, or figures used as representative tokens), with the exception of pen and paper for scoring.
- Must be playalbe for a minimum of two players
- Game duration (typically) should not last for more than 20mins
- Game duration (typically) should not last less than 5mins
- A type Rule sheets must also be submitted
- The game must be aimed at the 16+ range
- Your game system MUST be wholly original
The Card Game Rules I created is posted below
- The time duration of game is 10-20mins
-The cards are consisted with 4 suits (colors): red, blue, green and yellow. The ranks in each suit are 1-10. There are 12 special cards (6 different types) and producing a total of 52 cards.
- The object of this game is that being to avoid taking the total value above the score 50.In other words, the losers is who makes the total number above score 50.
- Players should set as circle.
- Before start the game, players should decide the sequences of discarding. Use one suit cards from 1 to 10 to decide the sequences. Every player should take one of these cards and who has the biggest number card will discard at first. Then play continues in clockwise order.
-The cards are consisted with 4 suits (colors): red, blue, green and yellow. The ranks in each suit are 1-10. There are 12 special cards (6 different types) and producing a total of 52 cards.
- The object of this game is that being to avoid taking the total value above the score 50.In other words, the losers is who makes the total number above score 50.
- Players should set as circle.
- Before start the game, players should decide the sequences of discarding. Use one suit cards from 1 to 10 to decide the sequences. Every player should take one of these cards and who has the biggest number card will discard at first. Then play continues in clockwise order.
- To start game, 5 cards are dealt to each player and place the rest of cards face down to a pile on the table.
- Players can see these 5 cards in their hands and decide which on they should discard to.
- In each turn, player should play one of five cards to the table. The cards should be faced up and let others see the cards.
- Players should draw the top card from the face down stock to replace the card they played.
- The values of cards should add together in this game.
- Players should say the total value of cards when they put cards on the table.
- The aim is to avoid taking the total value above 50.
- The first person that makes the value of the pile more than 50 loses.
- The loser should leave the game and the other players continue to playing the game.
- The winner is the person who stays at the end.
- At the beginning of game there are no cards in the pile and its value is zero.
- Players can see these 5 cards in their hands and decide which on they should discard to.
- In each turn, player should play one of five cards to the table. The cards should be faced up and let others see the cards.
- Players should draw the top card from the face down stock to replace the card they played.
- The values of cards should add together in this game.
- Players should say the total value of cards when they put cards on the table.
- The aim is to avoid taking the total value above 50.
- The first person that makes the value of the pile more than 50 loses.
- The loser should leave the game and the other players continue to playing the game.
- The winner is the person who stays at the end.
- At the beginning of game there are no cards in the pile and its value is zero.
(4 suits) 1-10: each card from 1 to 10 increases the value of the card as much as its number. For example, if you have card number 1 it increases value 1, if you have card number 8, it increases 8.
Special cards
1. 2. 3. 4. 5. 6.
1. Doubles the previous value
Labels: Game Design