Friday, December 22, 2006

Game Design-formulate and refine a non-digital card based game system

The first project for our Game Design is to refine an original Game System to be used in a non-digital card game.
Limition:
- A maximum of 60 cards: each card the same shape and size. No further componets are permitter (i.e. Board, or figures used as representative tokens), with the exception of pen and paper for scoring.
- Must be playalbe for a minimum of two players
- Game duration (typically) should not last for more than 20mins
- Game duration (typically) should not last less than 5mins
- A type Rule sheets must also be submitted
- The game must be aimed at the 16+ range
- Your game system MUST be wholly original
The Card Game Rules I created is posted below
- The number of player 2-4 people
- The time duration of game is 10-20mins
-The cards are consisted with 4 suits (colors): red, blue, green and yellow. The ranks in each suit are 1-10. There are 12 special cards (6 different types) and producing a total of 52 cards.
- The object of this game is that being to avoid taking the total value above the score 50.In other words, the losers is who makes the total number above score 50.
- Players should set as circle.
- Before start the game, players should decide the sequences of discarding. Use one suit cards from 1 to 10 to decide the sequences. Every player should take one of these cards and who has the biggest number card will discard at first. Then play continues in clockwise order.
- To start game, 5 cards are dealt to each player and place the rest of cards face down to a pile on the table.
- Players can see these 5 cards in their hands and decide which on they should discard to.
- In each turn, player should play one of five cards to the table. The cards should be faced up and let others see the cards.
- Players should draw the top card from the face down stock to replace the card they played.
- The values of cards should add together in this game.
- Players should say the total value of cards when they put cards on the table.
- The aim is to avoid taking the total value above 50.
- The first person that makes the value of the pile more than 50 loses.
- The loser should leave the game and the other players continue to playing the game.
- The winner is the person who stays at the end.
- At the beginning of game there are no cards in the pile and its value is zero.
Played cards affect the value of the pile as follow:
(4 suits) 1-10: each card from 1 to 10 increases the value of the card as much as its number. For example, if you have card number 1 it increases value 1, if you have card number 8, it increases 8.

Special cards
1.
2. 3. 4. 5. 6.

1. Doubles the previous value
2. The direction of player reverses
3. Set pile value to zero
4. Set pile value to 50 directly
5. Count as zero, player can order other player to discard at next
6. Increases or reduces the values of the pile by ten












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Thursday, December 21, 2006

Channel 27 Identity

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Wednesday, December 20, 2006

Evaluation Channel 27 Identity

For my first 3D Animation project we need to produce an identity for channel 27 that will last for 30 seconds and it should combine both images and sounds. The identity will be created on 3D MAX 8.0.
                

Before I started to create my character, I first did a few research works on internet in order to find some examples of TV identity. The idea is slight on the Bubles on BBC 3 at the start of the programme.
                

Most of students have chosen robots as their characters but for me I want to do one that will let people easily remember. After deep consideration, I went for an animal character and finally I decided to produce a rabbit as my TV identity.
I know it will be a tough target, but I think “the high element of risk makes you feel alive, tests what you are made of and how far you can take yourself."
                

I spent more than one week on creating my models. There are two parts of my models, furniture (TV, TV standard, sofa, floor lamp) and rabbit. It was not too hard for me to create furniture. All the furniture was started as a box, and then modified by editable poly, extrude and applied smooth mesh to flat the appearance. The most difficult part was to create a rabbit. I am not good at drawing pictures so if there is sample, it will be easy for me to create the character. Therefore I researched some rabbit pictures on internet before I started to model my character. The character’s animation includes a walk cycle, different expressions which involve the use of morphing for facial expressions, and movement of the body for body languages. I also use some texts to create the slogans in the movie. I use text program and bevel to create the 3D texts in my movie.
                

For the lights, I followed the knowledge, which we learned in lighting seminar last year. I use 3 lights in my movie scene, one is omi light that is set as my main light and the other two are target spots, which set as my sub lights. When the movie has lights, the other important thing is to find some music for it. Unfortunately, I am not good at editing sound in 3D max so I exported the whole movie and recorded sound in Adobe Premiere.
The initial idea of my animation is to set Channel 27 as an extremely new Channel. The aim of my identity is to advertise channel 27 to the audiences in order to let them feel having more choice of the TV programmes.
                

The storyboard of my project consisted of 4 camera cuts. The first cut is a opening part, which shows the rabbit set in the sofa and watch TV .Through first cut I want to audiences concentrate on the rabbit. The second cut is that the rabbit is asleep. This cut is to lay a clue for next part. It has a potential meaning, which is tell audience you will get boring of a programme when you have watched it for long time. The third cut transfers the camera view from interior room to TV channel. The final cut I created is to use the movement of rabbit to introduce the TV programmes. For examples, if there is a Sports Channel, then I will modify a running action for the rabbit.

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